WARDOGS MAP

WARDOGS Ozeti Interactive Map

Work from Ozeti's calibrated coordinate alignment, calculate L81 Mortar or SPH-2 solutions, and keep tactical annotations connected to the same map reference.

Ozeti stadium and surrounding landscape in WARDOGS
Ozeti in WARDOGS

PUBLISHED MAP DATA

Ozeti battlefield facts

Published information about the game map, kept separate from calculator features.

Published setting
Western Europe
Known landmark
Football stadium
Battlefield size
256 km²
Core objective
Randomised 2 × 2 km Control Zone

Ozeti: Western Europe and the Stadium

Published coverage places Ozeti in Western Europe and identifies a football stadium as its defining landmark. That gives players a concrete visual reference without this guide inventing unofficial location names or claiming fixed tactical value for individual positions.

Ozeti follows the wider WARDOGS match structure: up to 100 players fight across three teams, while a randomised 2 × 2 km Control Zone selects the part of the 256 km² battlefield that matters for scoring in that match. The first team to reach 100 points wins.

Inside the calculator, Ozeti uses calibrated coordinates and corrected playable-area alignment. The image, grid, coordinate search and point placement therefore operate in one reference system, while this landing page remains a lightweight HTML guide.

Coordinate-Based Artillery Planning on Ozeti

Enter known coordinates or place the artillery and target visually. The result panel calculates distance, azimuth, coordinate deltas and the relevant MIL solution. You can lock a point while adjusting the other, then save useful targets with their firing summary.

Coordinate search can move the view to a specific location without changing the firing solution. The ruler is available when you want a map measurement that is independent of the active artillery and target pair.

Ozeti L81 Mortar and SPH-2 Solutions

Select L81 Mortar for its configured firing-table MIL value and range status. Select SPH-2 to see the supported LOW and HIGH arcs alongside distance and azimuth.

The calculator does not turn the Ozeti landing page into a weapon database. It opens the same maintained firing workflow used by every supported map, avoiding duplicated ballistic logic.

Ozeti Terrain Contours and Terrain3D

Ozeti has a toggleable contour layer and Terrain3D elevation data for supported SPH-2 previews. Terrain3D correction must be enabled manually and the ordinary firing table remains the default.

LOW and HIGH candidates are checked separately. Only a SAFE candidate can replace its displayed table result; otherwise the application retains the normal value. Vehicle and platform tilt remain outside the correction model.

A Shared Ozeti Map for Team Planning

A lobby fixes the room to Ozeti and synchronises completed drawings, zones, polygons and user markers. Participants join with an invite link or code and can see labelled artillery-to-target overlays for teammates.

Active firing work remains individual: weapon choice, artillery position, target and range circle are not merged. The room is a collaborative planning layer, not a feed from a live WARDOGS match.

Map Tools for an Ozeti Plan

Sketch routes with Pencil, outline an area with Zone or Polygon, place configured tactical markers, measure with the ruler and remove annotations with Eraser. Undo and Redo are available for map-tool changes.

Map-tool data can be exported for a recovery or handoff workflow. Saved firing targets use their own import and export controls, keeping calculation records distinct from drawing geometry.

Ozeti Map FAQ

Is this a standalone Ozeti calculator?

No. It is a lightweight Ozeti guide and direct entry point to the existing WARDOGS Artillery Calculator, so calculations are maintained in one application.

Can I search Ozeti by coordinates?

Yes. The calculator includes coordinate search as well as direct artillery and target coordinate inputs on the calibrated Ozeti map.

What does an Ozeti lobby share?

It shares drawings, zones, polygons and user markers. Each player keeps a private active weapon, artillery point, target and range circle, while labelled teammate positions remain visible.

Does Ozeti include terrain elevation support?

Yes. Ozeti provides terrain contours and Terrain3D coverage, but experimental SPH-2 correction is opt-in and falls back to the normal firing table unless a candidate is SAFE.

Sources and verification

Game rules and map descriptions above are limited to published material. Calculator-specific sections describe this site’s implementation; unpublished POI names and tactical claims are intentionally omitted.